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Advanced [show]


Diggory Cooper, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tan leather gloves, a tan jacket, and tight pants. He keeps his long white hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a slaver, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Selfish, Impulsive. Bonds: Attractive, Mentor. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Diggory Cooper, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs


Anselm Norton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Antagonistic. Bonds: Slave, Attractive, Rich. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Anselm Norton, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Golden yellow topaz (600 gp). Iolite (70 gp). Obsidian (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Simon Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His auburn hair is greasy and uncared for. His thin eyebrows rest above his beady green eyes.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south. Simon was born on a far southern desert where he grew up under the tutelage of his father, an expert Carpenter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Simon Cholmondeley, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Thomas Sharps, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His golden hair is lengthy and is close to two feet long. He has a dull look in his violet eyes.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.

History: The child of a Sailor, who enjoyed hunting, Thomas was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He has drifted from career to career and currently works as a Unemployed.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Professionalism. Bonds: Nature, Job, Adventurer. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Sharps, Male Human Monk 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Smoky quartz (30 gp). Jet (70 gp). Golden yellow topaz (500 gp). Hematite (14 gp).


Social Check DCs


Clerebold Branson, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears grey cloth garments or leather armor. His long silver hair reaches down to his waist. His blue eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Adventurer, Attractive. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Clerebold Branson, Male Human Warrior 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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