Anselm Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red hair down. His violet eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Marry his brother to traveling adventurers; and regain custody of his son
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Gardener
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Dean Southey, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His head has been shaved. His eyes, though not visible through his cowl, are green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Dean lived on a farm with his mother, near the main road leading to a nearby town. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.
Motivation: He feels threatened by others.
Ideals: Joker, Justice. Flaws: Ugly, Fearful. Bonds: Rich, Family. Occupation: Guard
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Just what you see.
Miles Harper, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of death around his neck, and a bow on his belt. He wears a top hat to cover his moderate length white hair. His ears are large.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Miles was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father; and regain custody of his daughter
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 6000 sp. 1 Minor magic item.
Drogo Harley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man usually wears his yellow robe and has his hammer always slung over his shoulder. His white hair is thinning but still full. His violet eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Antagonistic. Bonds: Poor, Religious, Slave, Family. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 3 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 700 gp.
Patrick Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his blue robe and has his greatsword always slung over his shoulder and is in decent physical shape. His long chestnut hair is drawn into a two foot long braid. He has amber eyes.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To settle down with his crush; and to prove his worth to the world
Flaws: Impulsive. Bonds: Enemies, Poor, Adventurer, Has a crush. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
