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NPC Generator

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Advanced [show]


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He likes to wear white tank tops with red pants. His silver hair is heavily combed to the right. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and seeks redemption

Ideals: Entrepeneur. Flaws: Sensitive, Shy. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Gresham, Male Human Wizard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)7 (-2) 11 (+0)8 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Dean Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports brown clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic. Flaws: Ugly, Shy, Disease. Bonds: Immigrant. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Dean Skelton, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 3000 cp. 1 Everburning torch. 3 Antitoxin. 4 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Trey Kirby, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing blue shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. He has moderate length red hair. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 9 years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new farmer responsibilities is difficult

Ideals: Pacifist. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Trey Kirby, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)7 (-2) 10 (+0)11 (+0)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Branson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear flannel. He has moderate length black hair. His green eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a forest tribe. His childhood dream was to be a Apothecary, but he was a colossal failure. He has drifted from career to career and currently works as a Locksmith.

Motivation: He's looking for his big break; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Nature, Job. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Gerard Branson, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 10 pp. Smoky quartz (20 gp). Rhodochrosite (13 gp). Deep blue spinel (500 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.


Social Check DCs


Cory Alton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His silver hair and beard is wavy and long. His gray unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a necromancer, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Disease, Fearful. Bonds: Mentor. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

Cory Alton, Male Human Rogue 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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