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Advanced [show]


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His hair is white and curly. His eyes are green and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his singing dream.

Motivation: A deep hatred of illithids; and he is compelled to act according to his religious beliefs

Ideals: Joker, Artistic. Bonds: Religious, Rich, Enemies. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Guy Hallewell, Male Human Cleric 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Remington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His auburn hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of goblins once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 11th year, his parents were killed by a goblins raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Ideals: Professionalism. Bonds: Attractive, Slave, Enemies. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Reynard Remington, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 11 (+0)17 (+3)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears blue painted combat armor at almost all times. His silver hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: Gunter was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Hollow voice

Attributes [hide]

Gunter Brandon, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Robert Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown armored body suit, with a simple blue line shooting up and back down. His hair, while still mostly black, has prominent grey streaks. He has gleaming, smiling amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has passion for adventuring and risk

Flaws: Shy, Disease. Bonds: Adventurer, Debt. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Robert Eastoft, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 2 Alchemist’s fire.


Social Check DCs


Randal Springfield, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears a blue cloak and cross-gartered green stockings. He wears a Stetson hat to cover his moderate length auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Carter profession.

History: Randal was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Job, Family. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Randal Springfield, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 12 (+1)11 (+0)
Skills Religion +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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