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Advanced [show]


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of bows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large blonde tufts of hair around his ears. He wears a mask on his face.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Anselm Alston, Male Human Monk 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bernard Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy brown beard and wild brown hair. His amber eyes are passionate and lively.

Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Bernard and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Bernard Gresham, Male Human Commoner 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kyle Blyth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky green painted plate armor. His blonde hair is heavily combed to the right. His eyes are likewise amber. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Barkeep. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich southern family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Barkeep.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Impeccable. Bonds: Attractive, Job, Rich, Debt. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Kyle Blyth, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dustin Snowdon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown coat over a red low-cut shirt, and a deerstalker hat upon his head. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Stableman, who enjoyed hunting, Dustin was taken on many hunting expeditions. When Dustin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and to reunite with his old friends

Bonds: Job, Enemies, Nature, Military, Adventurer. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Dustin Snowdon, Male Human Adept 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 10 (+0)10 (+0)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 50000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold music box (1000 gp).


Social Check DCs


Gerald Shelly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue cloak and cross-gartered black stockings. His golden hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Gerald Shelly, Male Human Warrior 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Religion +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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