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NPC Generator

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Advanced [show]


Cory Weld, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His top hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has all his life been fascinated with painting.

History: A powerful necromancer made him what he is. He has had some formal painting training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Seeks redemption.

Ideals: Artistic. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Poor, Mentor. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Weld, Male Human Commoner 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Ernest Shelby, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears red leather gloves, a red jacket, and tight pants. His whole body is exceptionally muscular. His black hair is still thick. His amber eyes peer out from beneath his feathered red hat.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 8 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the large cave and found the beat up longsword and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Human compassion.

Ideals: Philantrophist. Flaws: Racist, Insane. Bonds: Immigrant, Nature. Occupation: Guard

Voice: German accent

Attributes [hide]

Ernest Shelby, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Ernest Huxley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His head has been shaved. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Sage. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur. Flaws: Ugly, Lazy. Bonds: Job, Religious. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Ernest Huxley, Male Human Aristocrat 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Solomon Spalding, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with feathered hat. He is an epitome of beauty. His black hair is lengthy. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich eastern family. Like his father and his sister before him, after school he went straight into learning to become a Barkeep. He struck the Barkeep job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Justice, Extrovert. Bonds: Attractive, Rich, Job. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Solomon Spalding, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 9 (-1)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Freshwater pearl (9 gp).


Social Check DCs


Lewis Blankley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is braided into rings. His brown eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. In his 15th year, his parents were killed by a dire rats raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and many dire rats want him driven away

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Poor, Religious, Enemies. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Lewis Blankley, Male Human Rogue 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)16 (+3) 4 (-3)14 (+2)
Skills Insight +0, Persuasion +5
Senses Passive Perception 7
Languages Common, Celestial, Aquan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: Tiger eye turquoise (10 gp).


Social Check DCs

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