Norman Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, white cloak. His brown hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and to be a tanner again
Flaws: Antagonistic, Hedonist, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Chain shirt. 1 Darkwood Buckler.
Adelard Ryley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. His hair is white and curly. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.
History: Adelard hails from a village terrorized by orcs. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: He wants revenge against orcs; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Family, Military. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 2 Acid flasks. 1 Alchemist’s fire. 1 Tanglefoot bags. 4 Smokesticks.
Balimaar Altham, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears just a brown suit. His hair is long and red with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Balimaar was born with his mother's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Job, Attractive, Nature, Adventurer. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Jet (120 gp). Emerald (700 gp). Sard (60 gp). 1 Minor magic item.
Jocelyn Tyndall, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a pastel tunic with blue highlights, and long brown pants that bunch up around his shoes. His golden hair is heavily combed to the right. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: Jocelyn was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and find a way to reverse the transformation of his brother
Ideals: Persistence. Flaws: Impulsive, Mundane, Greedy. Bonds: Family. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Sylvan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Star ruby (1400 gp). 1 Minor magic item. 1 Minor magic item.
Aldous Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown small hat and brown clothes. His black hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: A strong sense of loyalty to Human people; and marry his sister to traveling adventurers
Ideals: Optimist. Flaws: Ugly, Shy, Racist. Bonds: Family, Rich. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4
Possessions: 200 gp.
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