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Advanced [show]


Randal Mitchell, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left hand appears badly burned and disfigured. He sports a long white beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Randal has worked very hard to control his curse. He became a Sage soon after.

Motivation: Expand his business.

Ideals: Joker. Flaws: Disease. Bonds: Job, Military. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Mitchell, Male Human Rogue 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 7 (-2)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Theodoric Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear blue tank tops with black pants. His blonde hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of giants once and for all.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Theodoric began to lead the lost caravan. He became a Fisher soon after.

Motivation: To prove his worth to the world; and expand his business

Ideals: Entrepeneur. Flaws: Insane, Impulsive. Bonds: Enemies, Job. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Rodney, Male Human Warrior 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp. Chrysoprase (30 gp). Smoky quartz (30 gp).


Social Check DCs


Nicholas Westbrook, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. He has no hair. His hazel eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Ideals: Joker, Logical, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Nicholas Westbrook, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 10 (+0)8 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. 1 Silver holy symbol. 1 Masterwork Musical instrument.


Social Check DCs


Reynard Richie, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a scimitar. He wears a wide-brimmed hat to cover his moderate length brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.

Ideals: Fighting. Flaws: Addict. Bonds: Job, Nature, Rich. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Reynard Richie, Male Human Cleric 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp.


Social Check DCs


Manfred Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His brown hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.

History: He was born into a rich family. His childhood dream was to be a Farmer, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Farmer again; and balancing his hectic life and new unemployed responsibilities is difficult

Flaws: Addict. Bonds: Adventurer, Attractive, Rich, Job. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Pickering, Male Human Barbarian 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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