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NPC Generator

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Advanced [show]


Solomon Harlow, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a white coat over a brown low-cut shirt, and a broad hat upon his head. He is tall, broad shouldered and powerfully built. His white hair is kept up in a ponytail inside a broad hat. He has gleaming, smiling brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He is an amazing painter.

History: He was born in a small forest village. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Nature, Adventurer. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Harlow, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)16 (+3) 17 (+3)15 (+2)
Skills Arcana +6, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Dyer. He is portly but not overly obese. His black hair is kept up in a ponytail inside a small hat. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jocelyn took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and sabotage a competitor

Flaws: Antagonistic, Selfish, Mundane. Bonds: Nature, Job. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Jocelyn Clapham, Male Human Barbarian 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10 pp. Banded agate (4 gp).


Social Check DCs


Miles Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is slicked back into a classic pompadour. His blue eyes lackadaisically let the world flow into them.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and someone believes him a fraud

Ideals: Extrovert. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Miles Westbrook, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp. Pink pearl (90 gp). Amethyst (90 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Miles Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears grey painted combat armor at almost all times. He has moderate length silver hair. He has brown eyes and a grey hat with a tan feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Fletcher profession.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Miles Warwick, Male Human Warrior 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)13 (+1) 11 (+0)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 100 pp. Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His blonde hair is cut jaggedly and amateurishly. His fierce blue eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Server, his father struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Flaws: Fearful. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Patrick Wordsworth, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 19 (+4)9 (-1)
Skills Animal Handling +6, Intimidation +1
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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