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NPC Generator

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Advanced [show]


Robert Law, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears just a blue suit. He has a red handlebar mustache and slicked back red hair. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His druidic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Adventurer, Family. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Robert Law, Male Human Rogue 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)7 (-2) 10 (+0)10 (+0)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. Jasper (20 gp). Deep green spinel (60 gp). 1 Minor magic item.


Social Check DCs


Wymar Blankley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. He has a very tight haircut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Slave, Immigrant. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Wymar Blankley, Male Human Paladin 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Bullseye lantern. 1 Spyglass. 1 Silver holy symbol. 1 Masterwork Thieves’ tools.


Social Check DCs


Gunter Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He is physically well-built. His silver hair has been sun bleached extensively. His eyes are likewise brown. His teeth are white and perfect.

Personality: He snorts whenever he laughs or is feeling confident. He is lazy and tries to find solutions quickly.

History: He got into the Jeweler business at a young age. His family was turned out during the war. He and his family wandered east to less war torn lands. He has drifted from career to career and currently works as a Jeweler.

Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business

Flaws: Lazy, PTSD. Bonds: Attractive, Job, Enemies. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Gunter Blythe, Male Human Sorcerer 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)17 (+3) 17 (+3)16 (+3)
Skills Acrobatics +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Orc, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 40000 cp. Deep blue spinel (800 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Royal, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with green socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His green eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the south. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Beggar, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Pacifist, Fighting. Flaws: Disease. Bonds: Nature, Poor. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Clerebold Royal, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Rose (20 gp). Azurite (16 gp). Chrysoprase (20 gp). Rhodochrosite (16 gp). 1 Spyglass. 1 Spyglass. 1 Silver holy symbol. 1 Good lock.


Social Check DCs


Ernest Wesley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light yellow in addition to tight pants. He wears a colorful flower in his red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Flaws: Antagonistic, Disease, Fearful. Bonds: Attractive, Military. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Ernest Wesley, Male Human Ranger 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)9 (-1) 10 (+0)7 (-2)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs

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