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NPC Generator

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Advanced [show]


Theodoric Bradley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black coat over a brown low-cut shirt, and a small hat upon his head. His small hat is riddled with cuts and holes. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Miner in town.

History: Born in the west to a Miner, Theodoric learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and further expansion of business

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Job. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Theodoric Bradley, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)4 (-3) 10 (+0)14 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Citrine (50 gp). Blue star sapphire (500 gp). 1 Darkwood Shield. 1 Breastplate. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.


Social Check DCs


Arnold Heiser, Male Human [Permalink]

Personal [hide]

Description: This western man wears rags and sports a simple walking cane. His clothes are grease stained in places. With bright red hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better world.

Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk

Ideals: Pacifist. Flaws: Greedy, Fearful. Bonds: Poor, Immigrant, Adventurer. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Arnold Heiser, Male Human Rogue 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Full Plate. 1 Masterwork Light wooden shield. 1 Masterwork studded leather.


Social Check DCs


Everard Livingstone, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his chestnut hair. His gray eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent mother; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Everard Livingstone, Male Human Warlock 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp.


Social Check DCs


Shane Stafford, Male Human [Permalink]

Personal [hide]

Description: This man sports tan clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small plains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Nature, Job. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Shane Stafford, Male Human Expert 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 800 gp.


Social Check DCs


Lance Read, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright grey suits and hats. His tied-back hair is brown. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He inherited the family business which he has now maintained for 13 years.

Motivation: An old rival family wants him found; and he wants revenge against orcs

Flaws: Ugly, Emotional. Bonds: Job, Poor, Family, Enemies. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Lance Read, Male Human Commoner 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Red garnet (50 gp). Jade (50 gp). Violet garnet (400 gp). 1 Masterwork Common Melee.


Social Check DCs

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