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NPC Generator

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Advanced [show]


Wymar Morton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with top hat. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Fortune-teller, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical, Fighting. Flaws: Shy. Bonds: Poor. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Morton, Male Human Expert 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)9 (-1) 18 (+4)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Blue star sapphire (600 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Marley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. His brown hair has been sun bleached extensively. His eyes are green and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, John studied abroad. His necromantic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of specialists.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Impulsive, Secretive. Bonds: Poor. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

John Marley, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)6 (-2) 15 (+2)7 (-2)
Skills Acrobatics +4, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp.


Social Check DCs


Roger Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean brown cloak covering his clean studded leather. With bright black hair and a scraggly beard. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic. Flaws: Ugly, Shy, Antagonistic. Bonds: Slave. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Roger Dumph, Male Human Commoner 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Windsor, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His golden hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. When Geoffrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Insane. Bonds: Military, Rich, Immigrant. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Geoffrey Windsor, Male Human Rogue 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)11 (+0) 15 (+2)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Moss agate (12 gp). 1 Minor magic item.


Social Check DCs


Lance Hadlee, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a white tunic with tan highlights, and long blue pants that bunch up around his shoes. His long red hair is drawn into a two foot long braid. His eyes are gray and catlike.

Personality: Lance wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against dire rats; and he desires power and/or immortality

Ideals: Disciplined. Bonds: Adventurer, Military, Nature, Enemies. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Lance Hadlee, Male Human Barbarian 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, History +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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