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Advanced [show]


Everard Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey tunic with tan highlights, and long grey pants that bunch up around his shoes. He has wavy golden hair. His eyes are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Philantrophist, Impeccable. Bonds: Job, Rich. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Everard Hadlee, Male Human Commoner 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 11 (+0)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Druidic, Draconic, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp. Citrine (20 gp). Golden yellow topaz (1300 gp). Aquamarine (1300 gp).


Social Check DCs


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Adventurer, In love. Occupation: Weaver

Voice: Cold and demanding tone

Attributes [hide]

Gerard Walcott, Male Human Fighter 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Kyle Shelley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely violet suit with black socks and a vest with buckled shoes. His auburn hair is cut short. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. During his travels, Kyle and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kyle discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kyle fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has a crush on the local Locksmith; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Rich, Has a crush. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Kyle Shelley, Male Human Warrior 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Alex Windsor, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. He keeps his blonde hair in a flapper bob. His eyes, though not visible through his cowl, are amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Slave Trader. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety; and expand his business

Ideals: Artistic, Entrepeneur. Flaws: Fearful. Bonds: Job. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Alex Windsor, Male Human Fighter 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Deception +5, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Allerton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered greataxe and tarnished lance as well. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise brown.

Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has never given up on his painting dream.

Motivation: To reunite with his absent mother; and to reunite with his old friends

Ideals: Fighting, Artistic, Gifted. Bonds: Family, Adventurer. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

John Allerton, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Deception +2, Insight +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 2000 sp. Silver pearl (50 gp). Freshwater pearl (14 gp).


Social Check DCs

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