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Advanced [show]


Shane Middleton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his longbow. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Shane was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Bather.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Emotional. Bonds: Military, Job, Slave. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Shane Middleton, Male Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)14 (+2) 13 (+1)4 (-3)
Skills Intimidation -1, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Patrick Branson, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a large grey jacket. He is tall, broad shouldered and powerfully built. His red hair is lengthy and is close to two feet long. His fierce hazel eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.

History: Patrick was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To settle down with his crush; and he has a crush on the local soapmaker

Ideals: Persistence. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Has a crush. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Branson, Male Human Barbarian 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 79 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Athletics +3, Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Richard Graeme, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a grey tunic with pastel highlights, and long tan pants that bunch up around his shoes. He has a hunchback. His chestnut hair is heavily combed to the right. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Flaws: Ugly, Racist. Bonds: Job. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Richard Graeme, Male Human Wizard 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1 Simple lock. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Tim Budd, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears dark leathers with embroidery. His hair is red, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: He was born in the west, but his parents moved at a very young age to the north. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Joker, Justice. Bonds: Attractive, Immigrant, Nature. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Budd, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)8 (-1) 8 (-1)9 (-1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 2 Antitoxin.


Social Check DCs


Adam Sheldon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely red suit with yellow socks and a vest with buckled shoes and is in decent physical shape. His red hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Adam hails from a village terrorized by gnolls. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Detective

Voice: Whispers

Attributes [hide]

Adam Sheldon, Male Human Druid 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp.


Social Check DCs

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