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NPC Generator

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Advanced [show]


Gerald Compton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with feathered hat. His red hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Insomniac, Shy, Fearful. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Gerald Compton, Male Human Cleric 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Marleigh, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His blonde hair is slicked back into a classic pompadour. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: Born in the south to a Marshal, Clerebold learned a great deal about his father's area of expertise. He has had some formal poetry training, and achieved minor success. He then took over the family business and is one of the better Marshal for hire.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Clerebold Marleigh, Male Human Sorcerer 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 4 (-3)14 (+2)
Skills Perception -1, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 1 Minor magic item.


Social Check DCs


Lewis Branson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of strength around his neck, and a quarterstaff on his belt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady blue eyes.

Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Lewis Branson, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 11 (+0)8 (-1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with grey highlights, and long black pants that bunch up around his shoes. He has dyed his greying silver hair a little too much giving a sharp silver color. His gray eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Professionalism, Gifted. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Heiser, Male Human Adept 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Arcana +6, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Marlee, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is cut short. His green eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. He misses his home and complains about the freezing weather, even in summer.

History: Drogo was born with his mother's beautiful face. A few years later when the east was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.

Motivation: He wants revenge against brigands; and marry his sister to traveling adventurers

Flaws: Racist. Bonds: Attractive, Immigrant, Family, Enemies. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Drogo Marlee, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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