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NPC Generator

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Advanced [show]


Don Law, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is wearing a long, black, dusty cloak. He has wavy chestnut hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: Born in the east his family was never financially stable. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Don Law, Male Human Commoner 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 16 (+3)12 (+1)
Skills Nature +1, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 6000 sp. Gold dragon comb with red garnet eye (1500 gp). Silver comb with moonstones (300 gp). Black velvet mask with numerous citrines (130 gp). Gold dragon comb with red garnet eye (1500 gp).


Social Check DCs


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a brown and black robe with the hood down. His silver hair is knotted and matted. His eyes are gray and beady.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Gerald Spaulding, Male Human Commoner 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has golden hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter.

Ideals: Persistence. Bonds: Rich, Job, Religious, Family. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Gerard Skelton, Male Human Monk 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 17 (+3)10 (+0)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 34000 sp.


Social Check DCs


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in brown turtlenecks beneath a green coat with black slacks. His whole body is exceptionally muscular. He wears his silver hair up in a very large beehive style do. His thin eyebrows rest above his beady hazel eyes.

Personality: Calm and collected, he is a well trained Dilettante. Ernest is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Ernest hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and to be a bricklayer again

Flaws: Ugly. Bonds: Immigrant, Job, Family, Enemies. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Ernest Acton, Male Human Wizard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 1000 sp.


Social Check DCs


Gerard Carlisle, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large green mantle and cape that has been intricately interwoven into his grey robe. He wears his black hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Shy, Impulsive. Bonds: Mentor, Enemies. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Gerard Carlisle, Male Human Ranger 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)10 (+0) 15 (+2)11 (+0)
Skills Acrobatics +6, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Moss agate (4 gp). Blue quartz (4 gp).


Social Check DCs

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