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NPC Generator

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Advanced [show]


Randal Marston, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and likes to wear ponchos typically of a light yellow in addition to tight pants. His left leg appears badly burned and disfigured. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gifted from a young age, Randal studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Hedonist. Bonds: Enemies, Adventurer, Family. Occupation: Baker

Voice: Dark and ominous

Attributes [hide]

Randal Marston, Male Human Commoner 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5

Possessions: 300 gp. Citrine (70 gp). Deep blue spinel (1200 gp). Jasper (70 gp). Violet garnet (1200 gp).


Social Check DCs


Gerard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His golden hair is knotted and matted. He has several tiny amethyst earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gerard was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: To be a Jeweler again; and he has money and likes to spend it

Ideals: Athletic. Bonds: Attractive, Rich, Job, Military. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Gerard Birkenhead, Male Human Adept 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)18 (+4) 16 (+3)14 (+2)
Skills Intimidation +5, Religion +7
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Abyssal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 700 gp.


Social Check DCs


Robert Haley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Spice Merchant, but he got bored and became a Guard. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Robert Haley, Male Human Rogue 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 400 gp. Lapis lazuli (8 gp). Golden yellow topaz (1300 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Skelton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His silver hair is cut short. His eyes are likewise green. His teeth are white and perfect.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Performer. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Attractive, Military, Job, Enemies. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Gerald Skelton, Male Human Ranger 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)16 (+3) 14 (+2)16 (+3)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Aquan, Terran, Infernal
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. He keeps his long auburn hair kept up in a rat tail. His blue unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Hugh Mitchell, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs

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