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NPC Generator

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Advanced [show]


Adelard Clifford, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears professional attire. With a patchy blonde beard and wild blonde hair. His eyes are gray.

Personality: He will rave to anyone who will listen. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the large cave and found the beat up club and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Impulsive. Bonds: Attractive, Immigrant, Nature. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Adelard Clifford, Male Human Aristocrat 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Tiger eye turquoise (13 gp). Alexandrite (200 gp). Moonstone (40 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. His auburn hair is heavily combed to the right. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Shane was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Shane Stanley, Male Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 18 (+4)13 (+1)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a grey scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His brown hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful necromancer made him what he is. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out

Flaws: Fearful. Bonds: Enemies, Mentor, Slave, Job. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Hallewell, Male Human Commoner 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)14 (+2) 18 (+4)15 (+2)
Skills Arcana +5, Survival +7
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: Rhodochrosite (13 gp). Star ruby (800 gp). Moss agate (13 gp). Obsidian (13 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Royston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear black clothing when he does not wear armor. He is bald on top and has large chestnut tufts of hair around his ears. He has violet eyes and a black hat with a green feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Sage and found it very stressful. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Sabotage a competitor; and he would like to get married and retire

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Job, Has a crush. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Adelard Royston, Male Human Rogue 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 600 gp. Tiger eye turquoise (13 gp). Aquamarine (300 gp). Red spinel (100 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs


Charles Churchill, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his bow. His long white hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world; and he feels kind of lost in life

Ideals: Optimist. Flaws: Impulsive, Depressed. Bonds: Poor. Occupation: Soapmaker

Voice: Jittery and nervous

Attributes [hide]

Charles Churchill, Male Human Monk 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)7 (-2) 14 (+2)11 (+0)
Skills Religion +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Rose (40 gp). Deep blue spinel (400 gp). Black pearl (400 gp).


Social Check DCs

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