Geoffrey Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is lengthy and is close to two feet long. His gray eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.
History: Sold as a small child to a brothel owner, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Impeccable, Logical. Flaws: PTSD. Bonds: Rich, Mentor. Occupation: Priest
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Onyx (70 gp). 1 Minor magic item.
Everard Darlington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His golden hair is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Everard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: Expand his business; and he is content
Flaws: Shy, Mundane, Antagonistic. Bonds: Religious, Job. Occupation: Masseuse
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 1100 sp.
Gomory Barney, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His brown hair is unkempt and raggedy. He has a dull look in his amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 1000 gp. 1 Disguise kit. 1 Disguise kit. 1 Climber’s kit. 1 Silver holy symbol.
Roger Gyula, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt, and carries hammers. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Roger lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Family. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1100 sp. 4 Smokesticks. 6 Acid flasks.
Alexandre Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear red clothing when he does not wear armor. He has golden hair. He has brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Carpenter business at a young age. He has had some formal poetry training, and achieved minor success. He struck the Carpenter job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Ideals: Athletic, Joker, Entrepeneur, Artistic. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 700 gp. Blue quartz (13 gp). Red garnet (130 gp).
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