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NPC Generator

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Advanced [show]


Arnold Shelby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in a clean tan cloak covering his clean studded leather. His blonde hair is heavily combed to the right. His violet eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: Arnold hails from a village terrorized by goblins. He worked as a nervous Stableman and found it very stressful. He struck the Stableman job and began his own company from there.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and doesn't want to be a stableman and was forced into it by his family

Flaws: Antagonistic, Selfish. Bonds: Enemies, Job, Family. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arnold Shelby, Male Human Warlock 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)9 (-1) 16 (+3)9 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 sp. Jade (80 gp). Smoky quartz (30 gp).


Social Check DCs


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His silver hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter.

Ideals: Athletic. Flaws: Insomniac. Bonds: Poor, Has a crush, Family, Nature. Occupation: Armorer

Voice: French accent

Attributes [hide]

Bertram Morton, Male Human Monk 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 7000 sp. 1 Masterwork Artisan’s tools. 1 Average lock. 1 Disguise kit.


Social Check DCs


Balimaar Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with tan socks and a vest with buckled shoes. He has a small bristly mustache and wavy brown hair. His eyes, though not visible through his cowl, are gray.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Servant, Balimaar learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Adventurer, Slave. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Balimaar Wakefield, Male Human Monk 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 9 (-1)17 (+3)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: Amethyst (50 gp). Malachite (10 gp). Tiger eye turquoise (10 gp). Lapis lazuli (10 gp). Smoky quartz (20 gp). Freshwater pearl (10 gp).


Social Check DCs


Tim Fidget, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Engraver does. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is short and white. His eyes are hazel and he is always smoking a pipe.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Rich, Attractive, Mentor. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Tim Fidget, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 18000 cp. Obsidian (6 gp). Obsidian (6 gp). Chalcedony (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Simon Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. His chestnut hair, when down, is lengthy. He has violet eyes.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the west, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Immigrant, Family. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Simon Copeland, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1600 sp.


Social Check DCs

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