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NPC Generator

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Advanced [show]


Manfred Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His violet eyes peer out from beneath his wide-brimmed violet hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Manfred enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Shipwright, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Braxton, Male Human Commoner 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 12 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Trym Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair has been sun bleached extensively. His face is scarred and worn.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a great chef.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly, Racist, Disease. Bonds: Adventurer. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Brownrigg, Male Human Fighter 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Arnold Shelby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Athletic. Flaws: Insane, Depressed, Shy. Bonds: Military. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Arnold Shelby, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 70 pp.


Social Check DCs


Balimaar Tenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries morningstars. He keeps his red hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Balimaar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Tenley, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)15 (+2) 18 (+4)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Hunter Southey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his brown hair down. He has several tiny topaz earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Athletic, Professionalism, Optimist. Bonds: Rich. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Hunter Southey, Male Human Warlock 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)8 (-1) 17 (+3)8 (-1)
Skills Animal Handling +6, Athletics +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp. Silver comb with moonstones (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).


Social Check DCs

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