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NPC Generator

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Advanced [show]


Guy Weston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is singed and shortened. His fierce hazel eyes like to dwell on things.

Personality: He is irascible and easily irritated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Family. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Guy Weston, Male Human Barbarian 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 66 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


John Langley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and tends to wear a large brown jacket. His skin is also unnaturally pale. His silver hair is heavily combed to the right. He wears a mask on his face.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To reunite with his old friends; and someone believes him a fraud

Flaws: Ugly, Insane. Bonds: Job, Immigrant, Enemies, Adventurer. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

John Langley, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. Silver comb with moonstones (300 gp). Silver ewer (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a wide-brimmed hat to hide his balding. His half smiles and violet eyes are beguiling and draw you in.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Passionate, Logical. Bonds: Attractive. Occupation: Server

Voice: pre-pubescent

Attributes [hide]

Charles Copeland, Male Human Paladin 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)16 (+3) 16 (+3)5 (-3)
Skills Investigation +6, Nature +6
Senses Passive Perception 13
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. Chrysoprase (40 gp).


Social Check DCs


Charles Hartford, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears a brown armored body suit, with a simple grey line shooting up and back down. His blonde hair is cut short with large spiked bangs in the front. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Rich. Occupation: Performer

Voice: German accent

Attributes [hide]

Charles Hartford, Male Human Sorcerer 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 300 gp. 3 Antitoxin.


Social Check DCs


Shane Remington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Shane has worked very hard to control his curse. He left for the north, certain he would find work there.

Motivation: A rival would like him out of the picture; and he feels threatened by others

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Remington, Male Human Expert 9
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 8 (-1)16 (+3)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 1100 gp.


Social Check DCs

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