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NPC Generator

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Advanced [show]


Roger Ogden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy brown pantaloons and a green scarf. He wears his auburn hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Healer, but he was a colossal failure. He has achieved small success as a Beggar.

Motivation: Expand his business; and sabotage a competitor

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Family, Job. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Roger Ogden, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)8 (-1) 12 (+1)17 (+3)
Skills Arcana +1, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Old masterpiece painting (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He tends to wear a large brown jacket. His blonde hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Gifted. Bonds: Job, Nature, Family, Rich. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Gunter Marlowe, Male Human Warrior 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)6 (-2) 11 (+0)9 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Amethyst (110 gp). Freshwater pearl (4 gp). White opal (1300 gp).


Social Check DCs


Adam Abram, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his auburn hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Adam embodies much of what other species detest in the Humans. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a Laborer, his father struggled to pay the bills. His childhood dream was to be a Laborer, but he was a colossal failure. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Adam Abram, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Sailor. His chestnut hair is cut jaggedly and amateurishly. His eyes are blue and beady.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Persistence. Flaws: Ugly, Hedonist, Insane. Bonds: Enemies, Rich. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Randal Atherton, Male Human Commoner 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 17 (+3)11 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a very tight haircut. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Military, Family. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Patrick Hartford, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)14 (+2) 10 (+0)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp.


Social Check DCs

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