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NPC Generator

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Advanced [show]


Hugh Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His black hair has been sun bleached extensively. His eyes are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Sellsword, who enjoyed hunting, Hugh was taken on many hunting expeditions. His martial abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Berkeley, Male Human Barbarian 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. 4 Tanglefoot bags. 4 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Peter Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a simple blue robe with pastel stripes complete with hood. His clothes are grease stained in places. His chestnut hair and beard is wavy and long. His thin eyebrows rest above his beady blue eyes.

Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 4 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: To settle down with his crush.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Peter Wedgwood, Male Human Expert 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Medicine +4, Performance +3
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Giant
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +0

Possessions: 800 gp. A delicate brass dragon egg (100 gp). Solid gold idol (1000 gp). Gold music box (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).


Social Check DCs


Heward Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Sold as a small child to a wizard, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Heward Bradshaw, Male Human Ranger 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Ernest Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man wears a white collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His hair is white and curly. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Attractive, Nature. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Winthrop, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Gerard Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, red shirt, and brown tie. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Logical. Bonds: Attractive, Adventurer, Poor. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Marlowe, Male Human Wizard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 20 pp.


Social Check DCs

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