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Advanced [show]


Conrad Harper, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has wavy red hair. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Butcher, but he got bored and became a Dyer. He then took over the family business and is one of the better Dyer for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic. Flaws: Impulsive, Antagonistic, Mundane. Bonds: Job. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Conrad Harper, Male Human Aristocrat 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Bentley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy grey pantaloons and a blue scarf, and a wedding ring on his right hand. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Anthony enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by drow. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and meet up once more with his childhood friend

Flaws: Hedonist. Bonds: In love, Enemies, Mentor, Adventurer. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Anthony Bentley, Male Human Ranger 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 8 (-1)9 (-1)
Skills Arcana +5, Deception +2
Senses Passive Perception 9
Languages Common, Terran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Red garnet (70 gp). Black star sapphire (1300 gp). Citrine (60 gp). 1 Minor magic item.


Social Check DCs


Gerald Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his pickaxe. He has moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Flaws: Antagonistic, Disease. Bonds: Attractive, Military. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Asheton, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 700 gp. A roughly beaten golden orb (30 gp). Old masterpiece painting (700 gp).


Social Check DCs


Diggory Southey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Diggory Southey, Male Human Bard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp.


Social Check DCs


Peter Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He has shaved his head bald. His eyes are likewise gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich southern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Disciplined, Logical. Flaws: Insane. Bonds: Slave, Rich. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Peter Thorpe, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)11 (+0) 18 (+4)12 (+1)
Skills Insight +6, Stealth +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. Golden yellow topaz (1200 gp). Violet garnet (1200 gp). Deep blue spinel (1200 gp). Jasper (40 gp).


Social Check DCs

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