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NPC Generator

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Advanced [show]


Hugh Everly, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and golden. His brown eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: A strong sense of loyalty to Human people.

Ideals: Extrovert, Gifted. Flaws: Ugly, Shy, Disease. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Hugh Everly, Male Human Expert 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)8 (-1) 11 (+0)7 (-2)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Law, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a longbow. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His eyes are hazel and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast island. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Nature, Religious, Adventurer. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Trey Law, Male Human Aristocrat 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 13 (+1)7 (-2)
Skills Persuasion +0, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Snowdon, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large chestnut tufts of hair around his ears. He wears an eyepatch.

Personality: Eccentric and domineering, Alexandre will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Poor, Military. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Alexandre Snowdon, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)16 (+3) 10 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Arnold Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.

History: Born in the west to a Dyer, Arnold learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Bricklayer; and to settle down with his crush

Flaws: Ugly. Bonds: Adventurer, Job, Rich, Has a crush. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Arnold Blakeley, Male Human Wizard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Bernard Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fancy brown suit. His moppish black hair is in a traditional bowl cut. He has a tattooed face.

Personality: Bernard wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: Bernard lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his brother's freedom.

Motivation: To be a Spice Merchant again; and wants to raise his children well

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Attractive, Family, Job. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Bernard Eastoft, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 9 (-1)7 (-2)
Skills Insight +2, Nature +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. Hematite (15 gp). Smoky quartz (60 gp). Rock crystal (60 gp).


Social Check DCs

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