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Advanced [show]


Guy Tickle, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing a long, violet, dusty cloak. He has a hunchback. His moppish blonde hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: Gifted from a young age, Guy studied abroad. After coming to the age of reason, Guy took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better village for his children.

Motivation: Expand his business.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Guy Tickle, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)15 (+2) 9 (-1)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Terran, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp.


Social Check DCs


Adam Spalding, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears dark leathers with embroidery. His tied-back hair is auburn. This hazel eyed southerner is not easily forgotten.

Personality: Adam is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a gnolls raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Flaws: Depressed. Bonds: Adventurer, Religious, Enemies. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Adam Spalding, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)9 (-1) 8 (-1)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Clerebold Kimberly, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of morningstars on his belt, each one with a ruby on the hilt. He keeps his white hair in a pixie cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is a Lamia in disguise. His first spouse was a Baker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Family, Adventurer. Occupation: Ruler

Voice: Hissing voice

Attributes [hide]

Clerebold Kimberly, Male Human Warlock 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Churchill, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he is renowned for his bright violet suits and hats. His blonde hair is long and unkept. His eyes, though not visible through his cowl, are amber.

Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and he is greedy

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Rich, Family. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Arnold Churchill, Male Human Bard 9
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 75 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)10 (+0) 15 (+2)16 (+3)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Merton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. He has wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Manfred Merton, Male Human Druid 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)8 (-1) 7 (-2)11 (+0)
Skills Arcana +2, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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