Manfred Rylan, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Map Maker. His hair is greying and his face has many wrinkles. His eyes are a pleasant amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy, self-centered, vain, and jealous.
History: Manfred was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Further expansion of business.
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Job, Poor. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6 Acid flasks. 1 Everburning torch.
Randal Carlton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. His auburn hair is greasy and uncared for. His hazel eyes peer out from beneath his broad grey hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is afraid of women and trembles around them
History: Randal was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Randal was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Sellsword.
Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Job, Military. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Gilbert Sheldon, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and tends to wear a tan poncho over his likewise colored trousers and shirt. He has moderate length golden hair. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. After coming to the age of reason, Gilbert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother
Ideals: Gifted. Bonds: Religious, Rich, Has a crush, Family. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. Moonstone (60 gp). Onyx (60 gp). Obsidian (12 gp). Brown-green garnet (40 gp). 1 Minor magic item.
Adelard Elton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a very tight haircut. His eyes are a pleasant brown.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Adelard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: He wants revenge against brigands; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer, Military. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2200 sp. Chalcedony (30 gp). Moss agate (5 gp). Lapis lazuli (5 gp). 1 Half-Plate. 1 Half-Plate.
Trym Morley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He has a red handlebar mustache and slicked back red hair. His hazel unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.
History: Born in the west to a Stableman, Trym learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he wants revenge against giants
Ideals: Justice. Flaws: Disease, Shy. Bonds: Job, Enemies. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 22000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
