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NPC Generator

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Advanced [show]


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is black and very short. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.

History: Shane was born with his mother's beautiful face. His first spouse was a Dilettante, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is unsatisfied with his job; and marry his brother to traveling adventurers

Ideals: Athletic, Gifted. Bonds: Job, Attractive, Family. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Shane Blankley, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Anselm Snape, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His silver hair is still thick. His skin is flawless and his gray eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Snape, Male Human Rogue 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. Chalcedony (40 gp).


Social Check DCs


Godfrey Denholm, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a silver handlebar mustache and slicked back silver hair. His thin eyebrows rest above his beady blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Ploughman in town.

History: He was born a particularly ugly child, much to the horror of his parents. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Ploughman job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and to be a bowyer again

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Godfrey Denholm, Male Human Druid 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)10 (+0) 7 (-2)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Norman Kinsley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. His hair is auburn, silky, and of moderate length. He has gray eyes.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of northern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Many giants want him driven away.

Flaws: Addict. Bonds: Poor, Attractive, Enemies, Immigrant, Guardian. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Norman Kinsley, Male Human Cleric 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Just what you see.


Social Check DCs


Alexandre Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of death on his torso. He has a slight overbite and is overall scrawny. He wears his red hair up in a very large beehive style do. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Carter business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: To be a Locksmith again; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Addict, Ugly, Antagonistic. Bonds: Job. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Alexandre Prescott, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)7 (-2) 14 (+2)10 (+0)
Skills Acrobatics +4, Arcana +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs

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