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Advanced [show]


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze. He has a very tight haircut. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barrister mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Mitchell, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)17 (+3) 17 (+3)13 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Amber (90 gp).


Social Check DCs


Trym Alby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His hair is chestnut and curly. His eyes are likewise amber.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Addict. Bonds: Attractive, Adventurer, Slave, Religious, Family. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Trym Alby, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 24000 sp.


Social Check DCs


Percival Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. His long silver hair is drawn into a two foot long braid. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. Cursed with vampirism at a very young age, Percival has worked very hard to control his curse. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Percival Coombs, Male Human Druid 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 10 (+0)17 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 sp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gerald Staurheim, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying golden hair a little too much giving a sharp golden color. He has violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Rich, Has a crush, Adventurer. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Gerald Staurheim, Male Human Sorcerer 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 500 gp. Jeweled anklet (2000 gp). A silver and pearl hairclip (70 gp).


Social Check DCs


Odo Heiser, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear brown tank tops with grey pants. With a patchy blonde beard and wild blonde hair. His fierce amber eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Debt, Has a crush. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odo Heiser, Male Human Warrior 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)15 (+2) 8 (-1)10 (+0)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 30000 cp.


Social Check DCs

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