Gerard Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of nunchakus, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a top hat to hide his balding. His eyes are gray and catlike.
Personality: He dislikes all the random violence that takes place in the east. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the east to a Locksmith, Gerard learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: To be a Beggar again; and he is unsatisfied with his job
Ideals: Fighting, Pacifist. Bonds: Attractive, Rich, Job. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Norman Mori, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears just a white suit. He is bald on top and has large white tufts of hair around his ears. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.
History: Norman was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. In his 18th year, his parents were killed by a goblins raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. 1 Minor magic item.
Hubert Hampton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a yellow shirt with thin brown vertical stripes and green pants. His golden hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Hubert hails from a village terrorized by gnolls. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a deep hatred of gnolls
Ideals: Joker. Flaws: Addict, Greedy. Bonds: Attractive, Enemies. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 90 pp. Aquamarine (900 gp). Lapis lazuli (8 gp). Carnelian (20 gp). Bloodstone (20 gp).
Tim Paxton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. He has gleaming, smiling green eyes.
Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Tim has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and to get a good night's sleep
Flaws: Shy, Addict, Disease, Insomniac. Bonds: Poor. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 200 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).
Simon Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. His golden hair is slicked back into a classic pompadour. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.
History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Mentor. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 22000 sp. Carnelian (20 gp). Moss agate (13 gp).
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