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Advanced [show]


Trym Webley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His hair is auburn and curly. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Joker, Justice. Bonds: Attractive, Immigrant, Adventurer. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Trym Webley, Male Human Barbarian 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 53 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 gp. Jasper (60 gp). Aquamarine (200 gp). Zircon (60 gp). 1 Minor magic item.


Social Check DCs


Manfred Alby, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of death around his neck, and a whip on his belt. His blonde hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Gifted from a young age, Manfred studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Enemies. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Manfred Alby, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 sp. Hematite (11 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Shane Marlowe, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. With a patchy white beard and wild white hair. His eyes are likewise blue.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Joker, Athletic, Persistence. Bonds: Immigrant, Military. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Shane Marlowe, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Darkwood Shield. 1 Buckler. 1 Half-Plate.


Social Check DCs


Gunter Badger, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: Born in the south to a Servant, Gunter learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Servant soon after.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Mundane, Hedonist. Bonds: Attractive, Job, Slave. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Badger, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 43000 sp. An abacus with copper, silver and gold markers (180 gp). Old masterpiece painting (800 gp).


Social Check DCs


Gerard Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy pastel pantaloons and a red scarf. He has styled his black hair well, parting it to the left. His blue eyes are slightly larger than normal.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gerard hails from a village terrorized by illithids. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Sellsword job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Impeccable. Flaws: Insane. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Gerard Carlyle, Male Human Warrior 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)7 (-2) 9 (-1)13 (+1)
Skills Performance +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Sard (50 gp). Citrine (50 gp).


Social Check DCs

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