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Advanced [show]


Ernest Colton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in brown turtlenecks beneath a red coat with blue slacks. He wears a colorful flower in his auburn hair. His eyes, though not visible through his cowl, are blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: Gifted from a young age, Ernest studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Colton, Male Human Sorcerer 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 15 (+2)9 (-1)
Skills Medicine +5, Performance +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 900 gp.


Social Check DCs


Everard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. He sports a flattop hair cut. This amber eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 5 years old his parents immigrated from the south. In his 15th year, his parents were killed by a illithids raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants revenge against illithids; and he is greedy

Bonds: Rich, Attractive, Adventurer, Immigrant, Enemies. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Everard Ainsworth, Male Human Rogue 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 5 (-3)13 (+1)
Skills Investigation +2, Stealth +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Gilbert Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. He keeps his long chestnut hair kept up in a rat tail. His skin is flawless and his gray eyes scan people very quickly.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Opinionated. Bonds: Attractive, Military. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Gilbert Kendal, Male Human Adept 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 16 (+3)9 (-1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 4000 sp. Eyepatch with mock eye of sapphire and moonstone (1900 gp). Old masterpiece painting (1900 gp). Gold dragon comb with red garnet eye (400 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a black costume with the symbols of luck on his torso. He is tall, broad shouldered and powerfully built. He keeps his black hair in a pixie cut. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Miner, who enjoyed hunting, Charles was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer, Job. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Charles Hadleigh, Male Human Warrior 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)14 (+2) 8 (-1)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Justin England, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Justin is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Someone believes him a fraud; and expand his business

Flaws: Depressed, Disease. Bonds: Rich, Job, In love, Enemies. Occupation: Detective

Voice: American accent

Attributes [hide]

Justin England, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 10 (+0)11 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Chrysoberyl (70 gp). Freshwater pearl (6 gp).


Social Check DCs

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