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NPC Generator

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Kyle Hayes, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long silver hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many illithids want him driven away; and he is greedy

Flaws: Hedonist, PTSD. Bonds: Rich, Attractive, Adventurer, Enemies. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Kyle Hayes, Male Human Cleric 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 15 (+2)16 (+3)
Skills Athletics +4, History +5
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 600 gp. Rhodochrosite (11 gp). Black opal (500 gp). Rose (70 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Churchill, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. His brown hair is greasy and uncared for. He wears large thick round spectacles.

Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of illithids once and for all.

History: Theobald was born in the east. At a young age he loved to build and create. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Enemies, Has a crush. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Theobald Churchill, Male Human Cleric 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Deception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 10000 cp.


Social Check DCs


Godfrey Brandon, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. His hair, while still mostly golden, has prominent grey streaks. He has several tiny emerald earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: He got into the Sculptor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sculptor like his father before him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Professionalism. Bonds: Rich, Immigrant, Job. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Brandon, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 7 (-2)8 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is black, silky, and of moderate length. He has blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Merchant, who enjoyed hunting, Bertram was taken on many hunting expeditions. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and he loathes his own lifestyle

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Nature, Family. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Blythe, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. Alexandrite (200 gp). Violet garnet (200 gp). Golden yellow topaz (200 gp).


Social Check DCs


Robert Stratford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair, when down, is lengthy. His thin eyebrows rest above his beady gray eyes.

Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Robert Stratford, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 8 (-1)13 (+1)
Skills History +3, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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