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Advanced [show]


Drogo Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His eyes are green and beady.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Spice Merchant, but he got bored and became a Mortician. He struck the Mortician job and began his own company from there.

Motivation: Sabotage a competitor; and retire the richest man in the west

Ideals: Justice, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Drogo Bristol, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Norman Milton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a robe, a symbol of the sun god around his neck, and a hammer on his belt. He has done his best to style his blonde hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Norman will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Norman took refuge in the large cave and found the beat up hammer and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Extrovert. Bonds: Attractive, Adventurer, Nature. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Milton, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Religion +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Red garnet (140 gp). Sardonyx (70 gp). Silver pearl (140 gp). 1 Minor magic item.


Social Check DCs


Gerard Snape, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is violet, and he wears a heavy white leather apron most of the time. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair is cut jaggedly and amateurishly. His eyes are likewise violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Family, Poor. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Gerard Snape, Male Human Bard 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)15 (+2) 17 (+3)17 (+3)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 20 pp.


Social Check DCs


Geoffrey Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Lazy. Bonds: Immigrant, Job. Occupation: Soapmaker

Voice: Hollow voice

Attributes [hide]

Geoffrey Hayhurst, Male Human Wizard 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +7, Performance +3
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 200 gp.


Social Check DCs


Dean Addington, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His whole body is exceptionally muscular. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful slaver made him what he is. Cursed with lycanthropy at a very young age, Dean has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Optimist. Flaws: Disease, Hedonist. Bonds: Immigrant, Mentor. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dean Addington, Male Human Rogue 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)18 (+4) 10 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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