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NPC Generator

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Advanced [show]


Richard Bentham, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair is styled in orderly dreadlocks. He has several tiny sapphire earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of northern immigrants he idolized his father. Richard was born on a far northern mountains where he grew up under the tutelage of his father, an expert Fisher. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he is greedy

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Richard Bentham, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Wymar Beitz, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Hunter uniform. His brown hair is long and unkept. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Hunter. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Flaws: Ugly, Impulsive, Disease. Bonds: Job, Slave. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Wymar Beitz, Male Human Aristocrat 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Graeme, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man wears many layers of old clothing at all times. His blonde hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his Stetson blue hat.

Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Nature. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Tim Graeme, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Nature +3, Stealth +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Minor magic item.


Social Check DCs


Conrad Quinton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports tan clothing, slightly heavier than average wear. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and beady.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: Conrad was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Roofer.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Conrad Quinton, Male Human Wizard 9
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 12000 sp. Aquamarine (1200 gp). Freshwater pearl (8 gp). Chalcedony (50 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Middleton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tattered old clothes, marred by beers. His blonde hair is cut jaggedly and amateurishly. His eyes are amber.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic, Disease, PTSD. Bonds: Adventurer. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Richard Middleton, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 8 (-1)8 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Magnifying glass.


Social Check DCs

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