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NPC Generator

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Advanced [show]


Ernest York, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His red hair is cut short. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He got into the Banker business at a young age. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Banker

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest York, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. 1 Magnifying glass.


Social Check DCs


Dustin Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. With bright red hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Dustin Cholmondeley, Male Human Warrior 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 8 (-1)18 (+4)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Star rose quartz (60 gp). Blue sapphire (800 gp). Pink pearl (140 gp). 1 Minor magic item.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Beggar uniform, and carries maces. His blonde hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Beggar, Lance learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Joker. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Lance Mitchell, Male Human Commoner 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Medicine +5, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1000 gp. Moonstone (50 gp).


Social Check DCs


Godfrey Winthrop, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears grey painted combat armor at almost all times. He is bald on top and has large golden tufts of hair around his ears. His eyes, though not visible through his cowl, are violet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Winthrop, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 8 (-1)12 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Sylvan, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear ponchos typically of a light white in addition to tight pants. He wears his chestnut hair up. His eyes are likewise blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a mountains tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Entrepeneur. Bonds: Job, Rich, Nature, Family. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Drogo Addington, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp.


Social Check DCs

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