Don Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This southern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. With bright blonde hair and a scraggly beard. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his father.
History: Born in the south to a Roofer, Don learned a great deal about his father's area of expertise. A few years later when the east was not economically sound they moved to his current location. He has achieved small success as a Roofer.
Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the south
Ideals: Entrepeneur. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
Possessions: 40 pp. Amethyst (120 gp). Moss agate (4 gp). Hematite (4 gp).
Gilbert Fidget, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His hair is blonde and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of illithids once and for all.
History: Gilbert was born in the east. At a young age he loved to build and create. After coming to the age of reason, Gilbert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away; and someone believes him a fraud
Ideals: Persistence, Gifted. Flaws: Emotional. Bonds: Attractive, Enemies. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Conrad Blyth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear black tank tops with violet pants and is in decent physical shape. His long blonde hair reaches down to his waist. He has amber eyes and a black hat with a violet feather.
Personality: A skeptical and narcissistic man, Conrad's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Conrad has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by illithids. Conrad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A strong sense of loyalty to Human people; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Impeccable. Flaws: Ugly, Disease, Racist. Bonds: Enemies. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 2000 sp. Black pearl (1100 gp). Bloodstone (80 gp). Tourmaline (80 gp). Jade (80 gp).
Gomory Reed, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His tied-back hair is black. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gomory was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Insomniac, Disease, Hedonist. Bonds: Immigrant, Attractive. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Don Dalton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is generally shirtless and showing off his tattooed chest. His black hair is braided into rings. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his father.
History: Don was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and an old rival family wants him found
Ideals: Entrepeneur, Athletic. Flaws: Addict. Bonds: Family, Job. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Brass mug with jade inlays (500 gp). Cloth of gold vestments (50 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (500 gp).
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