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Advanced [show]


Raymond Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his tan robe and has his quarterstaff always slung over his shoulder. His moppish brown hair is in a traditional bowl cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Justice, Optimist. Bonds: Adventurer, Nature, Slave. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Lindsey, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)9 (-1) 16 (+3)18 (+4)
Skills Athletics +4, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Kody Clare, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His chestnut hair is heavily combed to the right. He has amber eyes.

Personality: This man loves music and to teach people music more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Kody was born on a far eastern forest where he grew up under the tutelage of his father, an expert Spy. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Kody Clare, Male Human Ranger 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 16 (+3)16 (+3)
Skills History +5, Insight +5
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Gilbert Dryden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man sports black clothing, slightly heavier than average wear. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to unite with his sister

Ideals: Artistic, Justice. Bonds: Family, Nature, Debt. Occupation: Scribe

Voice: Stutters

Attributes [hide]

Gilbert Dryden, Male Human Commoner 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 1 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 5 (-3)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 5000 sp. Deep blue spinel (1600 gp). Sardonyx (20 gp).


Social Check DCs


Randal Bradford, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His moppish black hair is in a traditional bowl cut. His gray eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he is content

Ideals: Athletic, Logical. Flaws: Antagonistic, Mundane, Insane. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Randal Bradford, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)14 (+2) 7 (-2)9 (-1)
Skills Acrobatics +0, Arcana +4
Senses Passive Perception 8
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Bertram Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long black hair kept up in a rat tail. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Performer

Voice: German accent

Attributes [hide]

Bertram Bradshaw, Male Human Warlock 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 7 (-2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +1, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 700 gp. Alexandrite (900 gp). Blue star sapphire (500 gp). Aquamarine (900 gp). Rhodochrosite (7 gp).


Social Check DCs

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