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NPC Generator

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Wymar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He likes to wear ponchos typically of a light brown in addition to tight pants. He has styled his white hair well, parting it to the right. His fierce amber eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.

History: He was born several months after his father was called into army service. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many orcs want him driven away; and a deep hatred of orcs

Flaws: Ugly, Addict. Bonds: Military, Adventurer, Enemies. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Wymar Tewksbury, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 15 (+2)14 (+2) 9 (-1)16 (+3)
Skills Athletics +0, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Gerald Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He very much looks the part of a Seamstress. His long brown hair reaches down to his waist. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north to a Seamstress, Gerald learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He has achieved small success as a Seamstress.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Attractive, Military. Occupation: Seamstress

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Paxton, Male Human Druid 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)15 (+2) 18 (+4)15 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Pickering, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his sickle always slung over his shoulder. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: Drogo was born with his father's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Adventurer, Rich. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Drogo Pickering, Male Human Ranger 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp.


Social Check DCs


Clerebold Tickle, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a green shirt with thin grey vertical stripes and green pants. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Clerebold Tickle, Male Human Barbarian 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Chain shirt. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs


Manfred Marston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is smooth and relatively long. His brown eyes dart from person to person to random spaces in the air.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Joker. Bonds: Nature, Religious. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Manfred Marston, Male Human Expert 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)16 (+3) 13 (+1)7 (-2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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