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NPC Generator

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Advanced [show]


Gunter Stratford, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long red beard with little hanging trinkets. His brown unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He feeds upon the attention of others.

History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Gunter Stratford, Male Human Expert 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)16 (+3) 12 (+1)17 (+3)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Hunter Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He is physically well-built. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Laborer in town.

History: Born to a Bricklayer, his father struggled to pay the bills. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: He would like to get married and retire; and he has a crush on the local bricklayer

Ideals: Impeccable, Gifted. Bonds: Job, Poor, Has a crush. Occupation: Laborer

Voice: Eastern European accent

Attributes [hide]

Hunter Blakeley, Male Human Monk 10
Medium (6'5") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dustin Reed, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, his parents were killed by a brigands raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Racist. Bonds: Adventurer, Mentor, Enemies. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Dustin Reed, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born to a Glassblower, his father struggled to pay the bills. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Family, Poor. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Dalton, Male Human Bard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 15 (+2)16 (+3)
Skills Deception +5, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2600 sp. Alexandrite (600 gp). Black star sapphire (500 gp). Eye agate (15 gp). 3 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Diggory Van Es, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean green cloak covering his clean studded leather. His white hair is cut short. His blue eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal writing training, and achieved minor success. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a bowyer again

Ideals: Gifted, Artistic, Impeccable. Bonds: Job, Poor. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Diggory Van Es, Male Human Aristocrat 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 14 (+2)19 (+4)
Skills Athletics +6, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 200 gp. Alexandrite (600 gp).


Social Check DCs

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