Gilbert Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a violet coat over a pastel low-cut shirt, and a Stetson hat upon his head. He is tall, broad shouldered and powerfully built. His brown hair is thinning but still full. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered music. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 4 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 20 pp. Solid gold idol (700 gp). Gold and topaz bottle stopper cork (700 gp). Solid gold idol (700 gp). 1 Minor magic item.
Robert Trollope, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his white hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge
Flaws: Disease. Bonds: Attractive, Nature, Enemies, Rich. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Elven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40000 sp.
Raymond Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He inherited the family business which he has now maintained for 7 years.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. Moonstone (40 gp).
Anselm Beitz, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing green shirts, loose pants, and blazers most of the time. His long white hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Flaws: Insane. Bonds: Attractive, Adventurer, Military. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 400 gp. Blue sapphire (1200 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item.
Gilbert Shelley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear brown tank tops with black pants. His brown hair is matted, messy, and big. He has several tiny opal earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Shy. Bonds: Immigrant, Rich, Nature. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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