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NPC Generator

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Advanced [show]


Anselm Spalding, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a green collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. His skin is flawless and his blue eyes scan people very quickly.

Personality: He can speak with the recently deceased. He has all his life been fascinated with dancing.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family.

Ideals: Gifted, Artistic. Bonds: Attractive, Immigrant, Family. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Anselm Spalding, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points -3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 3 (-4)15 (+2) 13 (+1)13 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kyle Carlyle, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He is frequently practicing swordplay.

History: Kyle was born with his mother's beautiful face. There was a wharf not far from home where he often wandered off to fish. He has never given up on his music dream.

Motivation: He desires power and/or immortality; and he wants nothing more than to rejoin the army

Ideals: Artistic. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Carlyle, Male Human Warlock 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Conway, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His hair is brown and very short. He has green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: Henry was born in the east. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and nothing but the best is good enough for him

Ideals: Persistence, Impeccable. Flaws: Selfish. Bonds: Has a crush, Adventurer. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Henry Conway, Male Human Warrior 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Masterwork manacles. 1 Good lock. 1 Good lock. 1 Hourglass.


Social Check DCs


Gerald Chester, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. He sports a long red beard, and similarly colored long hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born to a Bather, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Poor, Attractive, Enemies. Occupation: Sellsword

Voice: Dark and ominous

Attributes [hide]

Gerald Chester, Male Human Adept 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 15 (+2)9 (-1)
Skills Nature +5, Performance +2
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 400 gp. Aquamarine (1100 gp).


Social Check DCs


Solomon Davenport, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Interpreter uniform. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is singed and shortened. This gray eyed northerner is not easily forgotten.

Personality: Eccentric and domineering, Solomon will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north to a Interpreter, Solomon learned a great deal about his father's area of expertise. His childhood dream was to be a Sailor, but he was a colossal failure. He became a Interpreter soon after.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Job, Religious. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Solomon Davenport, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)19 (+4) 8 (-1)16 (+3)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Dwarven, Celestial, Ignan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs

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