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Advanced [show]


Heward Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His small hat is riddled with cuts and holes. He has several tiny amethyst earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and regain custody of his daughter

Flaws: Ugly, Depressed, Addict. Bonds: Rich, Family. Occupation: Engraver

Voice: Stutters

Attributes [hide]

Heward Dalton, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 12 (+1)6 (-2)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Violet garnet (500 gp). Aquamarine (500 gp). 3 Smokesticks. 2 Antitoxin. 2 Alchemist’s fire. 2 Antitoxin.


Social Check DCs


Shane Camden, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown tunic with black highlights, and long green pants that bunch up around his shoes. He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Shane hails from a village terrorized by gnolls. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Shane was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Insane, Secretive. Bonds: Enemies, Nature. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Shane Camden, Male Human Expert 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1600 gp. Fire opal pendant on a fine gold chain (1100 gp). Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Payton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He carries with him a set of ceremonial daggers on his belt, each one with a amethyst on the hilt. His blonde hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Joker, Opinionated. Flaws: Ugly. Bonds: Religious. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Payton, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 900 sp. Black pearl (300 gp). Aquamarine (300 gp). Alexandrite (300 gp).


Social Check DCs


Thomas Rowley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a longsword on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. With a patchy brown beard and wild brown hair. He is very pretty but has cold, dead eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barrister mother left him crippled. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Selfish, Disease. Bonds: Attractive. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Thomas Rowley, Male Human Wizard 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 300 gp. Pink pearl (130 gp). Star rose quartz (50 gp). Aquamarine (800 gp). Red garnet (130 gp). Carnelian (50 gp).


Social Check DCs


Alexandre Carlisle, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a tan coat over a blue low-cut shirt, and a broad hat upon his head. He wears his chestnut hair up. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Gifted, Fighting. Flaws: Sensitive. Bonds: Family. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Carlisle, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 sp.


Social Check DCs

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