Bertram Weston, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His eyes are violet and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted psionic powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Entrepeneur, Joker, Gifted. Bonds: Religious, Enemies. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Banded mail. 1 Breastplate. 1 Chain shirt.
Richard Pickering, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is singed and shortened. His ears are large.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Richard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and an old rival family wants him found
Ideals: Fighting, Athletic, Passionate. Flaws: Ugly. Bonds: Family. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. Star rose quartz (70 gp). Azurite (10 gp). Pink pearl (90 gp). Moonstone (70 gp). 1 Smokesticks.
Shane Branson, Male Human [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants. He is physically well-built. His blonde hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Farmer, who enjoyed hunting, Shane was taken on many hunting expeditions. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. After a long history of fighting, Shane and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Mason
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 sp.
Arnold Leighton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Layabout. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a Stetson hat to cover his moderate length golden hair. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He enjoys reading and quiet.
History: Born in the south to a Layabout, Arnold learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Religious, Adventurer. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 34 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 20 pp. Solid gold idol (300 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.
Reynard Brent, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large black tufts of hair around his ears. His amber eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Reynard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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