Balimaar Fidget, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His long blonde hair is drawn into a two foot long braid. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.
History: Balimaar was born the youngest of three triplets. He has had some formal singing training, and achieved minor success. Since then, he has sought to make the best of life.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Optimist, Artistic. Bonds: Attractive, Religious, Family. Occupation: Interpreter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp. 1 Darkwood Shield. 1 Banded mail.
Patrick Hale, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are brown.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To settle down with his crush; and he has a crush on the local fortune-teller
Flaws: Shy, Insomniac, Ugly. Bonds: Nature, Has a crush. Occupation: Farmer
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 500 gp. Chrysoberyl (60 gp).
Lewis Davenport, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He has moderate length silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: Lewis wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Lewis was born the youngest of three triplets. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and an old rival family wants him found
Ideals: Disciplined, Impeccable, Gifted. Bonds: Immigrant, Family. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Giant, Gnome, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Ernest Yardley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.
History: He was born to loving parents in a slum to the north. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Optimist, Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Carlyle, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy white hair. His violet unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it.
Ideals: Logical. Flaws: Disease, Shy. Bonds: Rich. Occupation: Barber
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 6 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 4 (-3) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 8000 cp. Alexandrite (600 gp).
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