Heward Clifford, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Bowyer, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He keeps his brown hair in a pixie cut. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Bowyer
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 1000 sp. Amethyst (130 gp). Bloodstone (80 gp). Violet garnet (1100 gp). Hematite (11 gp).
Guy Burton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is golden and curly. His eyes are a pleasant brown.
Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of eastern immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: Money/treasure.
Ideals: Gifted, Logical, Artistic. Bonds: Rich, Immigrant. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Red spinel (80 gp). Moss agate (13 gp). Zircon (50 gp).
Gerald Kimberly, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Barkeep, and he perpetually has his nunchaku ready. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He now owns his own business.
Motivation: Money/treasure; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Cynical. Bonds: Job, Attractive, Rich. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 28 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +5
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Berkeley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing a long, red, dusty cloak. His brown hair is kept up in a ponytail inside a deerstalker hat. His ears are large.
Personality: Lance wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.
History: He got into the Engraver business at a young age. He was an apprentice working in his mother's forge. He struck the Engraver job and began his own company from there.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and to be a stableman again
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Job, Religious. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hugh Dudley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a tan suit, red shirt, and white tie and is in decent physical shape. His blonde hair is cut jaggedly and amateurishly. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Adventurer, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business; and he has passion for adventuring and risk
Flaws: Ugly. Bonds: Religious, Poor, Adventurer, Job. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 80 pp. Deep green spinel (80 gp). Aquamarine (400 gp). Deep green spinel (80 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item.
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