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Advanced [show]


John Warwick, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are likewise violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Racist. Bonds: Rich, Attractive. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

John Warwick, Male Human Monk 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he has the majority of his body covered in plate. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: Born in the south his family was never financially stable. In his 17th year, his parents were killed by a dire rats raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his old friends

Flaws: Terse. Bonds: Adventurer, Poor, Enemies. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Gerard Barney, Male Human Bard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)13 (+1) 6 (-2)15 (+2)
Skills Nature +3, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2500 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Diggory Hadley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His moppish silver hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Diggory was born the youngest of three triplets. He was an apprentice working in his mother's forge. He struck the Engraver job and began his own company from there.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Passionate. Bonds: Job, Family, Enemies. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Diggory Hadley, Male Human Commoner 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 7 (-2)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Chalcedony (30 gp). Fire opal (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. His hair is blonde, silky, and of moderate length. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerard was born with his father's beautiful face. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he is wracked by social anxiety

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Attractive, Immigrant, Enemies. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Halsey, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)9 (-1) 11 (+0)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Godfrey Alby, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His hair is long and golden with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Rich, Military. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Godfrey Alby, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Malachite (10 gp). Rose (60 gp). Carnelian (60 gp).


Social Check DCs

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