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Advanced [show]


Arnold Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Poor, Attractive. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Hale, Male Human Commoner 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 18 (+4)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Charles Middleton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his red hair well, parting it to the right. This gray eyed westerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Attractive, Family. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Charles Middleton, Male Human Ranger 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 14 (+2)9 (-1)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a red collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. He wears his black hair up in a very large beehive style do. His eyes are gray and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 6 years old his parents immigrated from the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Bonds: Rich, Attractive, Military, Immigrant, Mentor. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Theobald Gracey, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Norman Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His chestnut hair is cut short with large spiked bangs in the front. His fierce blue eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Norman's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Detective; and sabotage a competitor

Flaws: Antagonistic. Bonds: Enemies, Poor, Has a crush, Job. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Norman Winterbourne, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. 1 Chain shirt. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Dean Payton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. He wears a broad hat to cover his moderate length auburn hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Attractive, Mentor, Poor. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Dean Payton, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 11 (+0)6 (-2) 16 (+3)14 (+2)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +6

Possessions: 100 gp. Fiery yellow corundum (1600 gp). Fire opal (1600 gp).


Social Check DCs

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