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Advanced [show]


Ralf Gentry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy brown beard and wild brown hair. His thin eyebrows rest above his beady blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Knight for hire.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Ralf Gentry, Male Human Expert 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)6 (-2) 8 (-1)11 (+0)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a penchant for wearing a ring with an oversized emerald on his right hand. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.

History: He was raised by priests from a young age. After coming to the age of reason, William took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Joker, Gifted. Bonds: Rich, Religious, Mentor. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

William Alby, Male Human Warrior 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Patrick Gracey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. He keeps his long chestnut hair kept up in a rat tail. His violet eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Patrick studied abroad. In his 11th year, his parents were killed by a brigands raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Farmer like his father before him.

Motivation: Many brigands want him driven away; and to be a carter again

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Job, Enemies. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Gracey, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)5 (-3) 16 (+3)9 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3000 cp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved bone or ivory statuette (40 gp). 1 Breastplate.


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears yellow leather gloves, a yellow jacket, and tight pants. His auburn hair is smooth and relatively long. His half smiles and green eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Miller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker, Entrepeneur. Bonds: Attractive, Mentor, Family. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Marlee, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Jet (40 gp). Sardonyx (20 gp). Deep green spinel (40 gp).


Social Check DCs


Drogo Hartford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has a dull look in his amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.

History: The child of western immigrants he idolized his father. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: He wants to get laid.

Ideals: Joker, Artistic. Bonds: Attractive, Has a crush, Immigrant. Occupation: Guard

Voice: American accent

Attributes [hide]

Drogo Hartford, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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